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Light Seeker - Final Presentation

After an 8-week break neck sprint, we've finally arrived at our final presentation! Please enjoy the slideshow from our final...

Milestone 8

One week left in development! If there were a double crunch mode, we are definitely in it now! This week we focused a lot on polish and...

Milestone 7

This week, we're kicking it off with a walkthrough video of our Sadness Level as well as our Fear level! In this demo, we show multiple...

Milestone 6

This week was a lot of asset building and cinematic work, we're full into crunch time! Here are some assets that Brendan modelled and...

Milestone 5

Lets kick off this week with a walkthrough preview! Here are two parts of our Sadness Level, showing rune activation. To proceed, Luna...

Milestone 4

This week was a big push for mechanics and animation! But first, I'd like to kick it off with Brendan's amazing render for the Fear level...

Milestone 3

Each week we are getting closer to having our main character sculpt finalized! This week Danielle really took to correcting her facial...

Milestone 2

After presenting Milestone 1, we got a lot of valuable feedback on both our sculpts and concepts. With refined turnarounds, we continued...

Milestone 1

This week we ironed out the details and pillars of the game. We also had our Art Team create a lot of concept sketches and tested some...

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