Milestone 8
One week left in development! If there were a double crunch mode, we are definitely in it now! This week we focused a lot on polish and...
Milestone 7
This week, we're kicking it off with a walkthrough video of our Sadness Level as well as our Fear level! In this demo, we show multiple...
Milestone 6
This week was a lot of asset building and cinematic work, we're full into crunch time! Here are some assets that Brendan modelled and...
Milestone 5
Lets kick off this week with a walkthrough preview! Here are two parts of our Sadness Level, showing rune activation. To proceed, Luna...
Milestone 4
This week was a big push for mechanics and animation! But first, I'd like to kick it off with Brendan's amazing render for the Fear level...
Milestone 3
Each week we are getting closer to having our main character sculpt finalized! This week Danielle really took to correcting her facial...
Milestone 2
After presenting Milestone 1, we got a lot of valuable feedback on both our sculpts and concepts. With refined turnarounds, we continued...
Milestone 1
This week we ironed out the details and pillars of the game. We also had our Art Team create a lot of concept sketches and tested some...









